Description: |
Set the rotate part of the project coordinate transform based on two sets of axes defined by points or camera stations. |
Syntax: |
"RotateAxes axesType axis1ID1 axis1ID2 axis2ID1 axis2ID2 item1Type item2Type item3Type item4Type" where: axesType = 1 for X&Y axes, 2 for X&Z axes, 3 for Y&Z axes axis1ID1 is the ID of the 1st item (point or camera station, see below) of the 1st axes axis1ID2 is the ID of the 2nd item (point or camera station, see below) of the 1st axes axis2ID1 is the ID of the 1st item (point or camera station, see below) of the 2nd axes axis2ID2 is the ID of the 2nd item (point or camera station, see below) of the 2nd axes
and optional (default is point type):
item1Type is the type of the 1st item of 1st axes - 1 for Point, 2 for Camera Station item2Type is the type of the 2nd item of 1st axes - 1 for Point, 2 for Camera Station item3Type is the type of the 1st item of 2nd axes - 1 for Point, 2 for Camera Station item4Type is the type of the 2nd item of 2nd axes - 1 for Point, 2 for Camera Station |
Return: |
ReturnsĀ "1" if successful or "0" if not |
Example: |
"RotateAxes 1 38 30 42 15" would set up an X axes using points 38 and 30, and a Y axis using points 42 and 15 "RotateAxes 2 1 30 2 3 1 2 2 2" would set up an X axes using camera station 1 and point 30, and a Z axis using cam station 2 and camear station 3 |