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Help > Building a 3D Model > Materials and Layers > Materials Dialog > Advanced Materials Dialog > Extra Material Colors > Emissive RGB
Emissive RGB

These three spin controls define the emissive color of the material. Setting all three controls to 0 would give a black color and setting all three to 255 would give a white color.  The RGB values can also be set using the Windows Color palette control by pressing the Pick button beside the controls.

The emissive portion of a material describes how a surface emits light. For example, a lit sign or a light bulb have surfaces that emit light. This portion is not affected by lights in the scene.