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Help > Building a 3D Model > The Objects That Make Up A Model > Cylinders > How Cylinders become 3D
How Cylinders become 3D

Cylinders get 3D position:

        from the cylinder intersection algorithm when the cylinder is referenced on two or more oriented photos

- fires when a cylinder has marks referenced/unreferenced

- fires when a cylinder point is moved

- fires when one of the photos its mark appears on is oriented, reoriented or forced unoriented

- fires when the user changes camera parameters or camera station parameters for that photo

- fires after global optimization

Note that there are special requirements for photography to properly create cylinders. See the Quick Start Guide section Photography for Curves, Edges and Cylinders.