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Help > Using the Model > Viewing the 3D model > Tables > Using Station Export in a CAD / Rendering / Animation Program
Using Station Export in a CAD / Rendering / Animation Program

The interfaces of CAD and animation programs for defining camera position, angle etc. are all quite different. Usually the data given above can be manipulated into a form needed by your program. Here are a few pointers:

        Make sure the PhotoModeler project is in the coordinate system you want (by using Scale / Rotate or Control Points) before exporting the Camera Station data.

        The target location given in the file is really just a direction vector and you should not be concerned by its actual distance from the camera. The position of the target point is not important, what is important is the direction of the target from the camera position. Many CAD and animation programs will have a target camera type definition you can use.

        The roll angle should be very precise and give you good matches. Do note that the sign might be opposite; so try negating the roll angle to see if you get a better match.

        The focal length you should use depends on the interface of the program. For simple programs that assume a 35mm type camera (i.e.. 36x24mm format size) then you can use the 35mm equivalent focal length in the file.  If you have more control over this you might consider using the field of view (FOV) numbers instead.

See also Perspective Matching, Idealize Project and Importing and Setting Up Coordinate Systems.