Coded Target points are displayed and represented a bit differently so that you can distinguish them. The following table describes how to identify a coded target in various parts of the program’s user interface.
| Area of User Interface | How to Identify Coded Targets | 
| Photographs | Point symbol looks like a four piece coded ring | 
| 3D Viewers | Point ID is in square brackets [ ] | 
| Point Tables | The Target Code field is not “n/a” | 
| The text “(coded)” appears. | |
| Point Properties Dialog | The text “(coded)” appears. | 
Point IDs act a bit differently with Coded Target points. First, for any project with Coded Targets, there is a reserved block of one thousand (1000) IDs for the coded target points. This reserved block can start at 1, 1001, 2001, etc. Second, every Coded Target has a unique code (that number printed on the coded target by the Create Coded Targets Dialog) and there is a direct relationship between the target code and the point ID. If you recognize a point as coded remove the thousand’s digit from the point ID to get the code. For example, a coded target with point ID of 2012 has code number 12.
Note: You can renumber points in your project using the Renumber Dialog.