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Coded Target Presets

Coded Target Preset Configurations are sets of settings optionally used in projects with coded target points.  Since Coded Targets each have a unique number (the ID), we can perform some automated tasks of assigning objects (like planes and lines), and setting up coordinate systems (like scale, and rotations) to Coded Targets (and/or offset points) found in your scene. This can improve project completion time and can be applied consistently to all projects.

Coded Target Presets are used to assign or create:

        Offset point(s) based on pairs of coded target points. See also RAD and Coded Target Offsets and Letter Sheet Offsets.

        Scale(s) based on the distances between two known coded target points (or offset points).  See also Setting Scale.

        Translation based on the known 3D position of a coded target point (or offset points).  See also Setting Translation.

        Rotation based on two axes, each defined by two points (or offset points). See Setting Rotation.

        Plane(s), each defined by 3 or more planar coded target points. See also Creating Planes.  

        Line(s), each defined by 2 coded target points (or offset points). See also Line Defining/Modifying.

Some or all of these components can be configured to apply to the coded target points in an existing project with coded targets, or a new Automated Target Project.

These settings are also useful in Letter Sheet Automated Target Projects.